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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Tallest
C C P C C P Alliance
162

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Posted - 2011.11.04 11:08:00 -
[1] - Quote
Greetings
Please post your feedback about hybrid turret balancing in this thread.
Thanks. Your Tallest. |
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CCP Tallest
C C P C C P Alliance
162

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Posted - 2011.11.08 17:59:00 -
[2] - Quote
Perdition64 wrote:CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter?
Yes indeed. I was just about to post an update.
* Hybrid turret reload time will be 5 seconds. * Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges) * Blaster damage +5% (except XL turrets) * Railgun tracking +5% (except XL turrets)
..also, Hail falloff penalty will be 25%, not 0%. |
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CCP Tallest
C C P C C P Alliance
167

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Posted - 2011.11.08 19:15:00 -
[3] - Quote
Yes those are in addition to the previously proposed changes. |
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CCP Tallest
C C P C C P Alliance
299

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Posted - 2011.11.23 18:04:00 -
[4] - Quote
As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away.
As Soundwave and Affinity have explained for me in my absence, the cutoff date for changes that make it into the Crucible expansion has already passed (and had already passed when I went away).
As it turned out, I only had time to do one extra pass on the changes after they hit SISI. These changes (to the changes) were based on your feedback from this thread. There were many other suggestions here that I would love to do, but didn't have enough time to do them properly for this release. In the future, I will make sure that I have more time to make changes based on your feedback. The feedback that you was posted after the cutoff is far from worthless. I've read every single post and written down notes for future reference.
What we have now is a start. After Crucible come out, I will definitely be doing further balancing. Here are some of the things relating to hybrid ships that we will be looking further into in the coming weeks/months:
* Further tweaking of individual ships. * Tech II ammo needs a better look at, especially Null-Scorch-Barrage. * Active tanking vs passive tanking. And by extension, armor tanking vs shield tanking. * Small and Medium Webifier drones. * Give tech I hybrid ammo variations for each range, like projectile ammo. Maybe the same for lasers. * Something to help blaster ships get into range. There are several good suggestions on how to do this; Webifier range bonus, MWD speed bonus, change the armor rig penalty, increase base speed or even a new type of module. We might do some of them, all of them or something completely different.
p.s. I have also updated the OP with the final list of changes. |
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CCP Tallest
C C P C C P Alliance
299

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Posted - 2011.12.19 10:55:00 -
[5] - Quote
We are here and we are reading your feedback.
We will be iterating on our balancing efforts based on the feedback in this and other threads and will release some more balancing in early 2012. |
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